#pragma once

class ResourceManage
{
public:
	ResourceManage(void);
	~ResourceManage(void);
	int r_numModel;
	int r_numTexture;
	int r_numShader;
	int r_numcubeTexture;
	glModel **res_model;

	glTexture **res_Texture;
	Shaders  *res_Shader;
	void LoalResource();
	void CleanUp();
};

